mame32k .67 desync problem....

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mame32k .67 desync problem....

Postby darknatas » Sat May 24, 2003 3:57 pm

i noticed when i got the new mame32k .67 that when i play on line with people that every game i play gets desync even when the person is using the same version of the emu as me.. but when i use mame32k .64 online everything works fine with no problems... am i the only person having this problem or r other people having this problem too. and if any1 knows a way to help out with this problem please feel free to let me know.. P.S. please dont tell me my pc sux cause it dont or that i have a slow connection cause i dont have that either.. i'm running a 1.73 ghz pc with 512 ddr ram and a geforce 4 video card and i have a cable modem so i know its the pc thats not giving me the problems....
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Postby Kurgan » Wed May 28, 2003 9:22 pm

What OS are you running?

I ran the latest mame32k with no desynching problems with the games I tested (under win98se).

Also what games did you try and with how many people?

It's true also that some servers are more flaky than others (after all they're only as good as their connection and if they can handle the load of people joining from all over the world.. ; P ).
Set your mojob mame color in display to match your stupid ass desktop color to avoid black screen in netplay, fukaz. t(';'t -TFR, AD 2-20-02
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Postby Maniac » Thu Jun 05, 2003 10:22 am

Your computer sounds fine to me. More than enough to run MAME.

Seems like some tweaking may help out.

Got some screen shots here which can help out. Just change them to what the picture has.

Note:On full screen, some games can work with 640x480 so that's why generally 800x600 is good enough for most. You can tell because if you try a certain game and it looks out of proportion , that means the resolution is too small.

Hope this helps
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