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SSJGOKU [d2infinity.com] wrote:Okay i have completed another major portion of the project. Now my server can accept multiple connections and everyone can chat simultaneoulsy. I am moving along very well. Now the next step is to finish up the client and allow it it be opened through mame. beta testing coming soon probably with in the month of january 2005. ::bows::
SSJGOKU [d2infinity.com] wrote:Okay i have completed another major portion of the project. Now my server can accept multiple connections and everyone can chat simultaneoulsy. I am moving along very well. Now the next step is to finish up the client and allow it it be opened through mame. beta testing coming soon probably with in the month of january 2005. ::bows::
SSJGOKU [d2infinity.com] wrote:Okay so i have completed a chat program with most of the functions going. now and finally i will be working on the online game playing portion. i will need some testers that are in the east coast and some that are no where near the east coast. i'll let you know when i'm ready to test. SSJGOKU
SSJGOKU [d2infinity.com] wrote:
Well here is the updated d2infinity project. A full working chat program with multiple connections of the admins choice. I had no testers available so i connected to myself 3 times LMAO. But as you can see I am on my way. moosehead123123 brought up a good point to me...i am making the server for a windows system when i should be making it compatible for linux and unix too. so what i will be doing is finishing this windows based project, then work on linux/unix compatible server. But one thing at a time. of course the unix/linux server will be command line and the windows version shall remain visual.
I guess i will get to working on the gaming portion...
::masive headaches...late nite sessions...coffee and jolt...w00t::
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